Level Design Tool
A downloadable tool
About
Design and Usability Study of a Level Design Tool: Incorporating UX/UI Principles from Building-Focused Games.
This project was developed as a thesis project to analyse the design and usability of a level design tool, drawing on UX/UI principles inspired by games that emphasize building as a core game mechanic. The research process included heuristic, competitor, and game analysis, which led to the design and development of a prototype of a tool that focuses on providing users with a seamless, user-friendly experience.
[The prototype is still in development, and what is showcased here is one of its first iterations]
Figma Prototype:
Unity Prototype:
Controls
Credits
UX/UI Designer/ Programmer/ Researcher - Beatriz Sá
Programmer/ Researcher - Naya Al Tahan
Status | Prototype |
Category | Tool |
Author | Beatriz Sá |
Tags | Game Design |
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